The name Zdo̠ Yëchy Vrët is derived from the Wood Elvish language, as Zdo̠ Yëchy Vrët was founded by Tick Swarms Bhineiris, who was culturaly Wood Elven.
Climate
Zdo̠ Yëchy Vrët has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 8°C (46°F). Zdo̠ Yëchy Vrët receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zdo̠ Yëchy Vrët covers an area of nearly 4 km2 (1 mi2), and an average elevation of 7132 m (-19550 ft) above sea level.
Overview
Zdo̠ Yëchy Vrët was founded durring the early 10th century, by Tick Swarms Bhineiris. The establishment of Zdo̠ Yëchy Vrët suffered from many setbacks, delays, and obsticles, most notably a group of Zdo̠ Yëchy Vrët which required millitary assistance exterminate before the community could finish being built.
Zdo̠ Yëchy Vrët was built using the conventions of Wood Elven durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Zdo̠ Yëchy Vrët is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Zdo̠ Yëchy Vrët is is constructed arround a series of premissive gravel mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Zdo̠ Yëchy Vrët's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Zdo̠ Yëchy Vrët's boondoggle-of-a-fortified wall are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Zdo̠ Yëchy Vrët has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Zdo̠ Yëchy Vrët ’s existence has dried up and the town is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Zdo̠ Yëchy Vrët as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the town brings to mind.
Civic Infrastructure
Zdo̠ Yëchy Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdo̠ Yëchy Vrët.
Zdo̠ Yëchy Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zdo̠ Yëchy Vrët has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zdo̠ Yëchy Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zdo̠ Yëchy Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdo̠ Yëchy Vrët's public wards, blessings, and other arcane systems.
Zdo̠ Yëchy Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Zdo̠ Yëchy Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Zdo̠ Yëchy Vrët's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Zdo̠ Yëchy Vrët most nights are accompanied by colorful ribbons of light in the sky.
The Blood Maize near Zdo̠ Yëchy Vrët are known to be a mutant strain of the creature.
Zdo̠ Yëchy Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Wild Magic energies of tier 2 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 2
Farm Laborer: 8
Hunters: 4
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 3
Farmland: 4422 m2
Cattle and Similar Creatures: 275
Poultry: 3300
Swine: 220
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 110
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 12
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 3
Military Officers: 4
Cottage Industries
Brewers: 2
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
336 of Zdo̠ Yëchy Vrët's population work within a Foundational Occupation.
22 work in Agriculture
73 work as Craftsmen
25 work as Merchants
57 work as Service Workers
32 work as General Laborers
11 work as Skilled Laborers
52 work as Civil Servants
30 work in Cottage Industries
16 work as Artists
18 work in Produce Industries
720 of Zdo̠ Yëchy Vrët's population do not work in a formal occupation, but do contribute to the local economy. 44 (4%) are noncontributers.
Points of Interest
A great magical Working has been a critical part of Zdo̠ Yëchy Vrët since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.
The center of Zdo̠ Yëchy Vrët's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Zdo̠ Yëchy Vrët was attacked by savage rat ogress living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Zdo̠ Yëchy Vrët lost 289 people, 344 livestock, and 29 buildings. The conflict ended after roughly 109, when members of Zdo̠ Yëchy Vrët's militia enacted an operation to break a siege of a particular settlment. The operation was complicated by the enemy setting up an ambush. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Zdo̠ Yëchy Vrët's forces. The war is remembered in legend by Zdo̠ Yëchy Vrët's bards, historians, and legend keepers.